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A while back, I decided it was time to get my hands dirty with the Kinect for Windows 1.5 SDK (see Tapping Into the Power of Kinect for Windows). It was a fun project, and a great way to get started with Kinect for Windows.
Here’s a high-level view of what’s already in 1.5 version of the Kinect SDK:
Since the release of version 1.5 last May, the Kinect for Windows team has been hard at work providing more functionality to developers. Their recent blog post disclosed some of the new features that will be available in the next version.
To summarize, the following small set of features (there will be more!) have been announced for the upcoming Kinect for Windows update on 10/08/2012:
Note that existing v1.5 projects (source code and binaries) will be compatible with the next SDK and runtime, so there’s no need to wait for the next version to get your project started.
View showing demo of extended depth data, notice the 3D view of the studio lighting
Rob Relyea is a Program Manager on the Kinect for Windows team, and a diehard enthusiast at heart. The following interview with Rob Relyea includes both a Kinect for Windows technology tour and also an overview and demonstration of some of the new features. Check it out!
You can follow me on twitter here: @GavinGear
Will there be Kinect support for WinRT in the near future? I'm guessing the answer is no, but I'm hoping yes!
While the next release will add support for Windows 8 desktop applications, there are currently no updates to share regarding Windows RT support for Kinect for Windows. You can however stay up to date on Kinect for Windows product announcements here: http://bit.ly/K4WWeb
First thing Microsoft needs to do is drop the price for the Windows Kinect by $200
A Kincect report is still too bloody scary, even if the price of Windows Kinect that much. I don't see them dropping the price by that month. http://www.geekchoice.com