September 2, 2014 9:07 pm

Marmalade adds support for new Windows Phone 8.1 features

Marmalade is a powerful cross-platform, native game development environment. With Marmalade, developers can build in C++ with full support for standard libraries and third-party extensions, then compile directly to native machine code with no appreciable performance overhead.

Many compelling games built for Windows and Windows Phone using Marmalade include:

Jumping Jupingo

Jumping Jupingo

Galaxy Run

Galaxy Run

 

 Astroslugs

Astroslugs

 

Traffic Master

Traffic Master

 

Fantasy Breaker

Fantasy Breaker

 

Grave Defense

Grave Defense

 

Slumber Sam

Slumber Sam

 

Football Director

Football Director

 

Marmalade has supported Windows Phone for some time; today we are announcing, with the release of Marmalade 7.4, expansion of this support for some of the most important new features of Windows Phone 8.1, including:

  • Support for on-the-fly compilation of DirectX shaders,
  • Support for shared entitlements across Windows Store and Windows Phone Store, enabling you to deliver a uniform application experience across device type, and
  • Use of APPX package format, paving the way for Universal app support.

Read more about the release, download the free SDK and start developing your own games. Much more information about Marmalade is available at http://madewithmarmalade.com.

 

Updated November 7, 2014 11:26 pm

Join the conversation

  1. I thought on-the-fly D3D shader compilation was not allowed on Windows Phone. Or did Marmelade get a special permission? Did I miss something?