June 16, 2016 11:35 pm

Windows 10 Anniversary SDK Preview Build 14366 Released

By / Senior Technical Product Manager

Today, we released a new Windows 10 Anniversary SDK Preview to be used in conjunction with Windows 10 Insider Preview (Build 14366 or greater). The Preview SDK is a pre-release and cannot be used in a production environment. Please only install the SDK on your test machine. The Preview SDK Build 14366 contains bug fixes and under development changes to the API surface area. If you are working on an application that you need to submit to the store, you should not install the preview.

The Preview SDK can be downloaded from developer section on Windows Insider.

For feedback and updates to the known issues, please see the developer forum. For new feature requests, head over to our Windows Platform UserVoice.

Things to note

  • We have fixed the issue with the Desktop App Converter Preview (Project Centennial) however you will need to download the updated version at http://aka.ms/converter.

What’s New

namespace Windows.ApplicationModel.Core {
  public static class CoreApplication {
    public static void EnablePrelaunch(bool value);
  }
}
namespace Windows.Gaming.Input.ForceFeedback {
  public enum ConditionForceEffectKind {
    Inertia = 2,
  }
  public sealed class ConstantForceEffect : IForceFeedbackEffect {
    public ConstantForceEffect();
  }
  public sealed class RampForceEffect : IForceFeedbackEffect {
    public RampForceEffect();
  }
}
namespace Windows.Media.Protection {
  public sealed class ProtectionCapabilities {
    public ProtectionCapabilities();
  }
}
namespace Windows.Media.Protection.PlayReady {
  public sealed class PlayReadyLicenseAcquisitionServiceRequest : IMediaProtectionServiceRequest, IPlayReadyLicenseAcquisitionServiceRequest, IPlayReadyServiceRequest {
    Guid SessionId { get; }
  }
}
namespace Windows.UI.Input {
  public sealed class RadialController {
    event TypedEventHandler<RadialController, RadialControllerButtonClickedEventArgs> ButtonClicked;
    event TypedEventHandler<RadialController, RadialControllerControlAcquiredEventArgs> ControlAcquired;
  }
  public sealed class RadialControllerButtonClickedEventArgs
  public sealed class RadialControllerControlAcquiredEventArgs
}
namespace Windows.UI.WebUI {
  public static class WebUIApplication {
    public static void EnablePrelaunch(bool value);
  }
}
namespace Windows.UI.Xaml.Automation.Peers {
  public class ComboBoxAutomationPeer : SelectorAutomationPeer, IExpandCollapseProvider, IValueProvider, IWindowProvider {
    WindowInteractionState InteractionState { get; }
    bool IsModal { get; }
    bool IsTopmost { get; }
    bool Maximizable { get; }
    bool Minimizable { get; }
    WindowVisualState VisualState { get; }
    void Close();
    void SetVisualState(WindowVisualState state);
    bool WaitForInputIdle(int milliseconds);
  }
}

Removed APIs

namespace Windows.Gaming.Input.ForceFeedback {
  public enum ConditionForceEffectKind {
    Interia = 2,
  }
}

Updated June 17, 2016 8:41 am

Join the conversation

  1. How can you guys post a changelog without a simple explanation? I mean, anyone can get the APIs list. This is not news. What would be news, would be explain wth is EnablePrelaunch, and how to use it. Yeah, I know that is preview, etc. But it simple don’t make sense…

  2. Removed APIs and Added APIs are same, which means you haven’t removed them?

    namespace Windows.Gaming.Input.ForceFeedback {
    public enum ConditionForceEffectKind {
    Interia = 2,
    }
    }

    • Ok, now I see my bad!!

      A typo? really? Inertia? How hard that could be to not to see…?

  3. Nice work. Looking forward to install the new SDK on the upcoming weekend. Is there any plan when the SDK goes from Preview into Alpha/beta/RC stage?