Posts in API

PC

New Dev Center Capabilities

By Bernardo Zamora

Dev Center continuously adds more options to enable you to monetize and promote your apps and games, and to streamline new submissions or analyze app This month, Dev Center adds new capabilities that further this vision, including: Submit apps and… Read more

PC

Announcing the “App Dev on Xbox” live event

By Nikola Metulev

Windows 10 Anniversary Update was released earlier this month and became instantly available to all existing Windows 10 devices, including PCs, phones, Xbox Ones, IoT boards and more - upwards of 350 million Immediately following the update, the Windows 10… Read more

PC

Creating a Custom Ruler with DirectInk

By Mike Taulty

The Windows 10 Anniversary Update comes with a great set of enhancements to digital ink for both the user and Along with gaining knowledge from general inking resources, you will finish this post knowing how to create a custom ruler… Read more

PC

Learn what every PC game dev should know about Windows 10

By Alex Teodorescu-Badia

Reposted with permission from Gamasutra Introduction: Building the best place… to build At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we’ve been working on to make both game development and gaming better on… Read more

PC

What is app attribution?

By Windows Apps Team

Mobile app attribution, different from traditional online attribution which uses things like cookies or pixel tags, is the method of measuring a user’s activities on an These activities could be an app install, making in-app purchases or completing a level… Read more

PC

Optical Character Recognition (OCR) for Windows 10

By Windows Apps Team

Optical Character Recognition (OCR) is part of the Universal Windows Platform (UWP), which means that it can be used in all apps targeting Windows With OCR you can extract text and text layout information from It’s designed to handle various… Read more

PC

Raising the Bar with Direct3D

By Windows Apps Team

As we’re just completing the final steps of delivering Windows and Xbox One to customers, we thought this would be a good time to take a moment to recap the advances we’ve made in Direct3D for game developers and share… Read more