September 9, 2016 10:00 am

Bringing WebVR to Microsoft Edge

By / Principal Program Manager Lead

Today, we’re excited to announce that we’ve begun development on experimental WebVR support in Microsoft Edge! WebVR is the next frontier in web graphics, enabling developers to create a wide range of truly immersive experiences for a variety of devices.

Innovative and immersive WebVR content is already showing up on the web, and we expect to see even more coming as developers turn WebGL experiences into WebVR experiences.

We’ve been working on advancing the W3C WebVR specificationalong with Mozilla, Google, Oculus and others — to ensure that web developers have a faster, more powerful, and interoperable tool.

We look forward to sharing more software and hardware details soon as our implementation progresses. As always, we welcome your feedback as we work to land this new functionality, and we’re very much looking forward this next evolution of the web!

Frank Olivier, Principal Program Manager Lead

Join the conversation

  1. As someone that is REALLY excited about WebVR, please do not limit work for VR to simply WebGL, and 3D images/video. I know that those are the most exciting and the easiest to port into VR at this time, but ignoring the general web will leave a lot out to the code. I recently built a fun little responsive, keyboardable memory game that worked well on my smartwatch, with assistive technologies (tested in NVDA, VoiceOver, ChromeVox, TalkBack, and whatever Amazon calls their SR), used the Gamepad, Ambient Light, and Vibration APIs. There is not much text to it save for a few controls, an alert screen, and a “new game” button. I looked into WebVR and have talked to devs and was told that it was a game that could work well in VR, but I would have to convert everything over to WebGL to make it work. This is a good game as-is and doing a total tear down re-write just to add VR seems like a limitation to WebVR.

    • Hey Brian, you should check out A-Frame from Mozilla

      It is a high level framework specifically for quickly creating WebVR experiences without needing to dive down to the level of WebGL, etc.

  2. I wised you’d just finish other previously started features (and yet to complete) before you began new ones….

  3. There’s one thing that I’m wondering since I saw the tweet about this yesterday:

    Does that include Hololens?

    • So lame that it’s been 10 months and no reply to this question by Microsoft.

      • Sorry for missing this question! We don’t have anything to announce about WebVR on HoloLens at this time, but will share further updates on the blog as they become available.