Skip to main content Skip to main content Windows Experience Devices Windows Developer Microsoft Edge Windows Insider Microsoft 365 Microsoft 365 Azure Copilot Windows Surface Xbox Deals Small Business Support Windows Apps Outlook OneDrive Microsoft Teams OneNote Microsoft Edge Moving from Skype to Teams Computers Shop Xbox Accessories VR & mixed reality Certified Refurbished Trade-in for cash Xbox Game Pass Ultimate PC Game Pass Xbox games PC games Microsoft AI Microsoft Security Dynamics 365 Microsoft 365 for business Microsoft Power Platform Windows 365 Small Business Digital Sovereignty Azure Microsoft Developer Microsoft Learn Support for AI marketplace apps Microsoft Tech Community Microsoft Marketplace Software companies Visual Studio Microsoft Rewards Free downloads & security Education Gift cards Licensing Unlocked stories View Sitemap
June 16, 2016
IoT

Windows 10 Anniversary SDK Preview Build 14366 Released

Today, we released a new Windows 10 Anniversary SDK Preview to be used in conjunction with Windows 10 Insider Preview (Build 14366 or greater). The Preview SDK is a pre-release and cannot be used in a production environment. Please only install the SDK on your test machine. The Preview SDK Build 14366 contains bug fixes and under development changes to the API surface area. If you are working on an application that you need to submit to the store, you should not install the preview.

The Preview SDK can be downloaded from developer section on Windows Insider.

For feedback and updates to the known issues, please see the developer forum. For new feature requests, head over to our Windows Platform UserVoice.

Things to note

  • We have fixed the issue with the Desktop App Converter Preview (Project Centennial) however you will need to download the updated version at http://aka.ms/converter.

What’s New

[code lang=”csharp”]
namespace Windows.ApplicationModel.Core {
public static class CoreApplication {
public static void EnablePrelaunch(bool value);
}
}
namespace Windows.Gaming.Input.ForceFeedback {
public enum ConditionForceEffectKind {
Inertia = 2,
}
public sealed class ConstantForceEffect : IForceFeedbackEffect {
public ConstantForceEffect();
}
public sealed class RampForceEffect : IForceFeedbackEffect {
public RampForceEffect();
}
}
namespace Windows.Media.Protection {
public sealed class ProtectionCapabilities {
public ProtectionCapabilities();
}
}
namespace Windows.Media.Protection.PlayReady {
public sealed class PlayReadyLicenseAcquisitionServiceRequest : IMediaProtectionServiceRequest, IPlayReadyLicenseAcquisitionServiceRequest, IPlayReadyServiceRequest {
Guid SessionId { get; }
}
}
namespace Windows.UI.Input {
public sealed class RadialController {
event TypedEventHandler<RadialController, RadialControllerButtonClickedEventArgs> ButtonClicked;
event TypedEventHandler<RadialController, RadialControllerControlAcquiredEventArgs> ControlAcquired;
}
public sealed class RadialControllerButtonClickedEventArgs
public sealed class RadialControllerControlAcquiredEventArgs
}
namespace Windows.UI.WebUI {
public static class WebUIApplication {
public static void EnablePrelaunch(bool value);
}
}
namespace Windows.UI.Xaml.Automation.Peers {
public class ComboBoxAutomationPeer : SelectorAutomationPeer, IExpandCollapseProvider, IValueProvider, IWindowProvider {
WindowInteractionState InteractionState { get; }
bool IsModal { get; }
bool IsTopmost { get; }
bool Maximizable { get; }
bool Minimizable { get; }
WindowVisualState VisualState { get; }
void Close();
void SetVisualState(WindowVisualState state);
bool WaitForInputIdle(int milliseconds);
}
}
[/code]

Removed APIs

[code lang=”csharp”]
namespace Windows.Gaming.Input.ForceFeedback {
public enum ConditionForceEffectKind {
Interia = 2,
}
}
[/code]

Your Privacy Choices Opt-Out Icon Your Privacy Choices
Consumer Health Privacy Sitemap Contact Microsoft Privacy Manage cookies Terms of use Trademarks Safety & eco Recycling About our ads