“13 years, 6 month and 25 days. That’s how much time has passed since Voodoo Vince first appeared on the original Xbox in September of 2003.
The half-life of a game is unbelievably short. A game doesn’t get much time before it’s relegated to the past. The march of technology and player demographics weren’t on our side in 2003. Voodoo Vince was quickly lost in the shuffle and seemed like it would remain in obscurity.
This revival of Vince would have been far less likely without the encouragement of Phil Spencer and the amazing team over at ID@Xbox. ID@Xbox made it possible for a small team to publish a game independently. Phil reminded me of what a game can mean to players when he described playing Voodoo Vince with his kids in a 2014 interview.
The result is as much a restoration as it is a remastering. It’s easy to look at our trailer and screenshots and conclude that Voodoo Vince looks like it did back in the day. I take that as a compliment, but my goal was to update the game carefully so it looks like we think it did.
Our villain Kosmo calls Vince a “mere pile of cloth and thread” near the beginning of the game. He’s technically correct. But Kosmo overlooks the fact that Vince, like any team effort, is greater than the sum of his parts. I’m excited that the world has a fresh chance to discover that.”
Head over to Xbox Wire to read more from Clayton Kauzlaric!