3D GUI
To simplify GUI construction for VR, we have added two features from the Microsoft Mixed Reality Toolkit (MRTK). The first is the new 3D volume grids used to easily lay out your interface for direct integration into your VR scene. Second, we have also added power to your VR GUI design by including methods to call the standard MRTK holographic and 3D mesh buttons.
Transformation Gizmo
Give your users complete control over the scene with the new transformation gizmo. Easily attach the gizmo to any object to unlock translation, rotation, or scaling with the standard or custom gizmos!
Particle Systems
We have introduced nearly 30 new controls to take your particle systems to the next level. With the power of transformation over lifetime, the emission control over the lifetime of the system, the addition of animation randomization for sprite sheets, and the addition of new emitter shapes, you have more control than ever to make your particle systems shine.
Environment Textures
New improvements to our image-based lighting bring the quality of our real-time rendering closer to popular ray tracers for environment lighting. And we went step further to increase performance with the Environment Texture Tool which reduces the size of your pre-filtered DDS files!
Typescript in the Playground
To make our playground development environment more flexible and more powerful, we now support Typescript as well as JavaScript.
Improved Documentation
We have been working hard on improving our users’ understanding of Babylon.js and now have our entire API completely documented. This has been a large undertaking, but the payoff is well worth the investment as you will now have more information right at your fingertips while writing your code.
We hope you enjoy our new Babylon.js 3.3 release and can’t wait to see what you build with our new features!