Building experiences for the Surface Hub requires developers to tailor their apps for the big screen and multiple users interacting with different components at the same time. Gian Paolo Santopaolo came to Redmond all the way from Switzerland to share best practices for developing engaging and natural user experiences for the Surface Hub. He has spent the last 6 years as a Windows MVP, designing and developing natural user experiences for various devices including the Microsoft Surface Hub and Microsoft HoloLens. During this time, Gian Paolo has developed many open source components and helpers to enable developers to build better and more personal UWP apps for every device and scenario.
Watch the full video above and feel free to reach out on Twitter or in the comments below for questions or comments.
#ifdef WINDOWS is a periodic dev show by developers for developers focused on Windows development through interviews of engineers working on the Windows platform. Learn why and how features and APIs are built, how to be more successful building Windows apps, what goes into building for Windows and ultimately how to become a better Windows developer. Subscribe to the YouTube channel for notifications about new videos as they are posted, and make sure to reach out on Twitter for comments and suggestions.
Updated March 15, 2018 9:56 am