Microsoft OCR Library for Windows Runtime

This blog was written by Jelena Mojasevic, Program Manager at Microsoft. We are pleased to announce that Microsoft OCR Library for Windows Runtime has been released as a NuGet package. The library empowers you to easily add text recognition capabilities in your Windows Phone 8/8.1 and Windows 8.1 Store apps. OCR technology enables various scenarios… Read more

WinJS Everywhere

This post was authored by Rachel Nizhnikova, Program Manager, Windows Ecosystem & Frameworks Team The Windows Library for JavaScript (WinJS) project is pleased to announce the general availability of its first release – WinJS 3.0 – since the open source project began at //BUILD 2014. The WinJS 3.0 release offers customers: Cross-browser/cross-platform support spanning the… Read more

Responding to app reviews: benefits and guidelines

Last April, we announced the possibility for developers to respond to user customer reviews, and last month we completed the rollout of this feature. Developers who see the “respond” option in Dev Center are ready to respond to customer reviews of Windows Phone apps. We have seen very quick adoption of this feature, starting with… Read more

Extend your App Studio app’s reach with Azure Mobile Services

Windows App Studio Beta allows you to download your complete source code package to be edited in Visual Studio, providing countless opportunities for the types of apps that can be built. Adding Azure Mobile Services to your app allows you to host your own database collections to increase size and capabilities. In this post, Josh Drew discusses… Read more

Introducing Win2D: GPU accelerated 2D graphics programming in the Windows Runtime

This blog was written by Shawn Hargreaves, Principal Dev Lead at Microsoft. Today I’d like to share some information about work we are doing to make hardware accelerated 2D graphics APIs available to C# developers. Win2D is a Windows Runtime API we’re working on to expose the power of hardware accelerated Direct2D graphics to Universal… Read more

Marmalade adds support for new Windows Phone 8.1 features

Marmalade is a powerful cross-platform, native game development environment. With Marmalade, developers can build in C++ with full support for standard libraries and third-party extensions, then compile directly to native machine code with no appreciable performance overhead. Many compelling games built for Windows and Windows Phone using Marmalade include:            … Read more

How we’re addressing misleading apps in Windows Store

As Windows Store expands to reach more customers in more markets with a growing list of great titles, we are continuously looking for ways to improve both customer experience and developer opportunity. We strive to give our worldwide customer base easy access to amazing app experiences while keeping developer friction to a minimum. From time-to-time… Read more

Toronto-based developer will leverage Windows 8.1 features to more deeply engage gamers

Onome Igharoro is a co-founder of Toronto-based Sterling Games Inc., which makes the hugely successful Xtreme Joyride game. After two years of publishing their games on Windows platforms, Onome and his partner, Steve Fernandes, are now porting their games to Windows 8.1. They like that Windows 8.1 provides them the convenience of single sign-on through… Read more